Terraria

General Information

Terraria is noted for its similarity to Minecraft and classic exploration/adventure titles such as Metroid. Basic gameplay features day/night cycles, aggressive nocturnal attackers such as zombies and floating eyeballs, world-building elements and character advancement based on increases to health/mana and equipment found while exploring. The game has a graphical style reminiscent of the 16-bit sprites found in video games released for the SNES.

At the start of the game, players have a copper axe, and a copper pickaxe. They start out with 5 hearts, which is equal to 100 health. When the player first spawns in the world, an NPC called the Guide will appear nearby and can explain the basics of gameplay. Once the player's first house has been built, the Guide will move in to the first available NPC room, provided that one is available.

The first day in-game is usually spent by gathering materials around the generated world while fending off slime creatures to build shelter for the first night. At night, different creatures may spawn, such as Zombies and Demon Eyes, who will constantly attack the player until morning, when they all run away, even if they are still attacking the player.

Beyond basic gameplay features, Terraria has several elements not present in the games it takes its inspiration from. By completing specific goals (such as defeating a boss, or gaining an extra heart), players can attract NPCs to occupy structures or rooms they have built, these include the Merchant, Dryad, Demolitionist, Arms Dealer, Clothier and Nurse, and may then buy equipment with coins gained from defeating monsters, breaking pots, or finding treasure chests hidden within the world. Each map also contains generated biomes with unique monsters and surroundings, such as the Underworld (a lava-filled chthonic area filled with demons and skeletal serpents), the Corruption (a diseased, dangerous wasteland full of deadly creatures and chasms full of rare items), deserts (which contain little but sand), and jungles above and below ground (which contain large flying bugs and huge Venus Flytrap-like creatures).

Random events may occur in the course of play, such as the Blood Moon, which increases the number of monsters out at night and allows them to enter the player's structures, and the goblin invasion, which sends a goblin army to march from one/both ends of the map, and lay siege to the players' home. Most can be stopped by a large wall, but mages can teleport past walls, and thieves can unlock the doors to allow entry from the other goblins. Meteorites can fall randomly during gameplay, allowing the player to mine meteorite ore and create armor and weapons. Events can also be caused by destroying shadow orbs in corrupted map areas (purple grass) and creating certain items near demon altars.

Players may also summon powerful boss monsters such as the Eye of Cthulhu and the Eater of Worlds. Independently of summoned bosses, each map contains one dungeon that contains rare items and unusual enemies, and can only be safely entered after first defeating the Skeletron boss on that map. If one attempts to enter before defeating Skeletron, he/she will be pursued by a skeletal head that deals around 9000 damage to the player on contact during the day, or a group of skulls that each deal around 35 damage by night.

The developers plan to offer free content updates in the future.

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